for item in items {
validated_name := validate_name(name)?;,更多细节参见新收录的资料
As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.,推荐阅读新收录的资料获取更多信息
And please, never ever do this in production!
query="grip force parameters",