One thing that I found really interesting was the ability of the LLM to inspect the COM files for ZEXALL / ZEXCOM tests for the Z80, easily spot the CP/M syscalls that were used (a total of three), and implement them for the extended z80 test (executed by make fulltest). So, at this point, why not implement a full CP/M environment? Same process again, same good result in a matter of minutes. This time I interacted with it a bit more for the VT100 / ADM3 terminal escapes conversions, reported things not working in WordStar initially, and in a few minutes everything I tested was working well enough (but, there are fixes to do, like simulating a 2Mhz clock, right now it runs at full speed making CP/M games impossible to use).
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This little oversight can be exploited: Say mario wants to collect a star to finish a level. He needs to position himself somewhat close to the star, but only his position after modulo 65536 is used for collision detection. We can use another exploit to make Mario gain massive velocity and the physics engine will allow him to clip through walls with it. However, with great velocity comes the price of leaving the map (going out of bounds). Therefor, we use the module operation to still force a collision detection with the star.
How many talented scientists are we losing because of inaccessible tools? We want to be the pioneers of creating an accessible scientific web interface, encouraging the science community to respect people with needs.
Тимур Иванов объяснил происхождение своих роскошных особняков. Он рассказал об огромной скидке на приватизацию от государства5 декабря 2025